Platform Fee Calculatorโ†’Specialized Version
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Kickstarter Fee Calculator

Calculate Kickstarter fees and your net payout

$
$
Optional fees
You receive
$91.80
Kickstarter fees
$8.20
8.20% of the sale
Profit
$91.80
91.8% margin

Fee breakdown

Sale amount$100.00
Platform feeCharged only if the project funds-$5.00
Payment processing-$3.20
Net payout$91.80

What should I charge?

$
Charge
$108.91

Adding the fee percentage to your price under-recovers, because the fee then applies to the larger amount too. Dividing by (1 โˆ’ fee rate) is the correct gross-up.

Fees are charged on total funds raised. All-or-nothing: nothing is charged unless the campaign hits its goal. Rates last checked 2025-01 โ€” confirm against Kickstarter's current pricing page before relying on these numbers for a business decision.

Kickstarter Fees at a Glance

Kickstarter charges its fees on total funds raised.

FeePercentageFlatNotes
Platform fee5%โ€”Charged only if the project funds
Payment processing3%$0.20โ€”

Fees That Apply in Some Cases

FeePercentageFlatWhen
Micro-pledge processing5%$0.05Pledges under $10

What You Keep

The flat component is what makes small sales expensive. The same fee schedule costs a very different effective rate depending on the order size:

SaleFeesYou receiveEffective rate
$5.00$0.60$4.4012.00%
$20.00$1.80$18.209.00%
$50.00$4.20$45.808.40%
$100.00$8.20$91.808.20%
$500.00$40.20$459.808.04%

Nothing Is Charged Unless You Fund

Kickstarter is all-or-nothing. A campaign that misses its goal collects nothing and is charged nothing โ€” no platform fee, no processing, no cards touched. That makes the goal figure a strategic decision rather than an aspiration: set it at the minimum you can deliver on, not the amount you hope for, because a campaign at 98% pays out zero.

The Fee Stack on a Funded Campaign

ComponentRate
Kickstarter platform fee5% of funds raised
Payment processing3% + $0.20 per pledge
Micro-pledge processing (under $10)5% + $0.05
The micro-pledge rate exists because the standard flat fee would eat a $3 pledge. It is still proportionally expensive, which is why $1 reward tiers cost more to service than they raise.

Fees Are the Small Problem

For most campaigns the roughly 8โ€“10% taken here is dwarfed by what comes after: manufacturing overruns, shipping that was quoted before the design finalised, customs, and replacements for units damaged in transit. A campaign budgeted so that the fees are the difference between profit and loss is a campaign that will lose money.

Build the fee into the goal from the start: if you need $50,000 in hand, the goal is roughly $55,000, not $50,000.

Failed Campaigns Still Cost

Nothing is charged by Kickstarter, but the video, prototypes, photography and advertising were paid for in advance. That is the real downside risk of the all-or-nothing model.

Charging to Hit a Target Payout

Adding 8.00% to your price under-recovers, because the percentage then applies to the larger amount as well. The correct gross-up divides:

`` charge = (target + flat fees) รท (1 โˆ’ percentage rate) ``

To receiveCharge
$100.00$108.91
$1,000.00$1,087.17

Reducing What You Pay

  • Raise average order value. The flat fee is fixed, so bundling two $20.00 orders
into one $40.00 order saves the second flat charge outright.
  • Watch the optional surcharges. International and currency-conversion fees stack on top
of the base rate and are easy to miss when you price for a domestic market.
  • Negotiate at volume. Most processors will discuss custom rates once you are processing
meaningful monthly volume; the published rate is a starting point, not a law.
  • Do not migrate for 0.2%. The engineering and support cost of changing platforms
usually exceeds a small rate difference for years.

All-or-nothing: nothing is charged unless the campaign hits its goal.

Frequently Asked Questions

How much does Kickstarter take from a $100.00 sale?

$8.20, leaving you $91.80 โ€” an effective rate of 8.20%. Fees are charged on total funds raised, so shipping and tax may raise the base the percentage applies to.

How do I calculate Kickstarter fees in reverse?

Divide, do not multiply. To receive a specific amount, use charge = (target + flat fees) รท (1 โˆ’ percentage rate). To net $100.00 you need to charge $108.91; simply adding the percentage leaves you short every time.

Are these Kickstarter rates current?

All-or-nothing: nothing is charged unless the campaign hits its goal. Rates change and vary by country, category and plan, so confirm against Kickstarter's own pricing page before setting prices around them.

Can I pass the fee on to the customer?

Sometimes. Surcharging card payments is regulated and prohibited outright in several US states and many countries, and most marketplaces forbid it in their seller terms. Building the cost into your price is the approach that is allowed everywhere.

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